Weapon rarity

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A Railgun of Legendary rarity with a super stat that doubles every shot, a negative stat that increases the time to reload, a positive stat that throws enemies away, and a positive stat that increases the number of shots a weapon can make before reloading.

Any weapon you pick up can be of one of four levels of weapon rarity: Common, Uncommon, Rare and Legendary. The rarity class defines how many weapon stats modify this weapon's behavior:

  • Common weapons are not modified from their prototype in any way.
  • Uncommon weapons have one positive stat with a modest numeric value.
  • Rare weapons can have either:
    • two positive stats with greater numeric values, OR
    • one super stat and one negative stat.
  • Legendary weapons can have either:
    • three positive stats with impressive numeric values, OR
    • one super stat, one bad negative and two positive stats.

An existing weapon stat can be changed by Dr. Friend. Note that the stat class will stay the same; a negative stat cannot be changed into a positive stat.

Alternatively, a weapon of lackluster rarity can be used as a blueprint for Dr. Friend to create a Rare or Legendary version of the same weapon.