Weapon stats
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Weapon stats are random modifiers that weapons in Nightmare Reaper get, depending on their rarity. As of v1.0, there are 30 unique stats. Stats can be positive π’, super π or negative π».
π’ | π | π» | Stat | Description | Range |
---|---|---|---|---|---|
π’ | π | π» | Fire rate Attack rate |
Time between shots | +10%..+49% +50%..+75% -10%..-49% |
π’ | π | π» | Charge time | Time before shots | -10%..-39% -40%..-75% +10%..+49% |
π’ | π | π» | Reload time | Time to increase ammo in magazine | -10%..-49% -50%..-75% +10%..+49% |
π’ | π | π» | Recoil Screen shake |
Loss of accuracy with each shot Includes pellet spread for shotguns |
-10%..-49% -50%..-75% +10%..+49% |
π’ | π | π» | Missile size Size |
For projectiles, scale of their hitbox For melee weapons, melee distance multiplier |
+10%..+59% +60%..+150% -10%..-59% |
π’ | π | β | Fire effect | Damage-over-time component | +5..+15 +15..+20 |
π’ | π | β | Ice effect | Slowness and health culling component | +5..+15 +15..+20 |
π’ | π | β | Shock effect | Crowd control component | +5..+15 +15..+20 |
β | π | β | Attacks | Multiple shots per attack | +1..+2 |
π’ | π | π» | Ammo consumption | Ammo usage modifier | -1..-2 -1..-3 +1..+2 |
π’ | π | β | Leech chance | Attacks may generate a +1 health droplet | +10%..+49% +50%..+99% |
β | β | π» | Blood ammo | Weapon's magazine is player's health pool | yes |
π’ | π | β | Pierce chance | Projectiles may hit multiple enemies in a row, dealing full damage to each | +10%..+49% +50%..+99% |
β | π | β | Infinite magazine | Weapon draws ammo directly from the main pool | yes |
π’ | π | π» | Area size | Explosion radius scale | +10%..+49% +50%..+99% -10%..-49% |
π’ | π | β | Critical chance | Attacks may deal triple damage | +1%..+9% +10%..+20% |
π’ | π | β | Knockback | Force that pushes enemies | +80%..+399% +400%..+799% |
π’ | π | π» | Magazine size | Amount of ammo available before reloading | +10%..+49% +50%..+150% -10%..-49% |
π’ | π | β | Explosive Ammo | Area-of-effect component | 1..3 3 |
π’ | β | β | Kickback | Force that pushes player | 1..5 |
π’ | β | β | Automatic | Shoots while the trigger is held | yes |
β | β | π» | Non-automatic | Shoots only when the trigger is pressed | yes |
β | π | β | Homing | Projectiles change their trajectory to hit enemies | yes |
π’ | π | β | Coin chance | Attacks may generate a coin | +10%..+59% +60%..+99% |
π’ | π | β | Stun chance | Attacks may interrupt enemy's action | +5%..+49% +50%..+75% |
π’ | π | β | Pull | Exact opposite of knockback | +80%..+399% +400%..+799% |
π’ | π | β | Free shots | Attacks may not spend ammo | +10%..+49% +50%..+75% |
π’ | β | β | Burst fire | Attacks always happen in sequences of three per trigger pull | yes |
π’ | β | β | Overload | Every Nth attack is Blood Ammo + Explosive Ammo | yes |
π’ | β | β | Random projectile | Projectiles are replaced with something different (damage remains unchanged) |
Also worth noting is the Nx damage stat available only in New Game+. It doesn't take a spot and is guaranteed to appear on all weapons of appropriate level found.