Weapon stats

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Weapon stats are random modifiers that weapons in Nightmare Reaper get, depending on their rarity. As of v1.0, there are 30 unique stats. Stats can be positive 🟒, super 🌟 or negative πŸ”».

🟒 🌟 πŸ”» Stat Description Range
🟒 🌟 πŸ”» Fire rate
Attack rate
Time between shots +10%..+49%
+50%..+75%
-10%..-49%
🟒 🌟 πŸ”» Charge time Time before shots -10%..-39%
-40%..-75%
+10%..+49%
🟒 🌟 πŸ”» Reload time Time to increase ammo in magazine -10%..-49%
-50%..-75%
+10%..+49%
🟒 🌟 πŸ”» Recoil
Screen shake
Loss of accuracy with each shot
Includes pellet spread for shotguns
-10%..-49%
-50%..-75%
+10%..+49%
🟒 🌟 πŸ”» Missile size
Size
For projectiles, scale of their hitbox
For melee weapons, melee distance multiplier
+10%..+59%
+60%..+150%
-10%..-59%
🟒 🌟 β € Fire effect Damage-over-time component +5..+15
+15..+20
🟒 🌟 β € Ice effect Slowness and health culling component +5..+15
+15..+20
🟒 🌟 β € Shock effect Crowd control component +5..+15
+15..+20
β € 🌟 β € Attacks Multiple shots per attack +1..+2
🟒 🌟 πŸ”» Ammo consumption Ammo usage modifier -1..-2
-1..-3
+1..+2
🟒 🌟 β € Leech chance Attacks may generate a +1 health droplet +10%..+49%
+50%..+99%
β € β € πŸ”» Blood ammo Weapon's magazine is player's health pool yes
🟒 🌟 β € Pierce chance Projectiles may hit multiple enemies in a row, dealing full damage to each +10%..+49%
+50%..+99%
β € 🌟 β € Infinite magazine Weapon draws ammo directly from the main pool yes
🟒 🌟 πŸ”» Area size Explosion radius scale +10%..+49%
+50%..+99%
-10%..-49%
🟒 🌟 β € Critical chance Attacks may deal triple damage +1%..+9%
+10%..+20%
🟒 🌟 β € Knockback Force that pushes enemies +80%..+399%
+400%..+799%
🟒 🌟 πŸ”» Magazine size Amount of ammo available before reloading +10%..+49%
+50%..+150%
-10%..-49%
🟒 🌟 β € Explosive Ammo Area-of-effect component 1..3
3
🟒 β € β € Kickback Force that pushes player 1..5
🟒 β € β € Automatic Shoots while the trigger is held yes
β € β € πŸ”» Non-automatic Shoots only when the trigger is pressed yes
β € 🌟 β € Homing Projectiles change their trajectory to hit enemies yes
🟒 🌟 β € Coin chance Attacks may generate a coin +10%..+59%
+60%..+99%
🟒 🌟 β € Stun chance Attacks may interrupt enemy's action +5%..+49%
+50%..+75%
🟒 🌟 β € Pull Exact opposite of knockback +80%..+399%
+400%..+799%
🟒 🌟 β € Free shots Attacks may not spend ammo +10%..+49%
+50%..+75%
🟒 β € β € Burst fire Attacks always happen in sequences of three per trigger pull yes
🟒 β € β € Overload Every Nth attack is Blood Ammo + Explosive Ammo yes
🟒 β € β € Random projectile Projectiles are replaced with something different (damage remains unchanged)


acid blob
arrow
beehive
cannonball
chaos bolt
fire bolt
harpoon
hot scrap
ice bolt
icicle
lost soul
molten iron
mega ball
nail
nightmare ball
plasma ball
sawblade
shuriken
smart bullet
spark
superposition

Also worth noting is the Nx damage stat available only in New Game+. It doesn't take a spot and is guaranteed to appear on all weapons of appropriate level found.